SEGA of America, Inc. and SEGA Europe Ltd. have announced the development of a brand new Sonic title, Sonic The
Hedgehog, intended for the PLAYSTATION 3 (PS3) computer entertainment system and the Xbox 360 video game and entertainment
system from Microsoft. SEGA hopes the reinvention of this popular franchise will thrill both the long-time Sonic fans as well
as a new generation of gamers with the exciting speed and action only possible on next-generation platforms.
Sonic The Hedgehog for PLAYSTATION 3 and Xbox 360 will be developed under the direction of Yuji Naka, award-winning developer
known for creating the hugely successful SEGA franchise. With an innovative combination of art, physics and game design, SEGA
and Mr. Naka expect to create the most intense sensation of speed ever experienced in videogames. Sonic The Hedgehog for next-gen
is expected to ship on multiple platforms in conjunction with the character's 15th anniversary in 2006.
Sonic the Hedgehog - PlayStation 3 (PS3), Xbox 360 Pics
An adventure game based on the sequel to Fox's CG animated film.
The Ice Age is ending and our subzero heroes return in this action adventure video game set in a melting paradise of water
parks, geysers and tar pits. Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger are back and realize that
the melting glaciers will soon flood their valley. With the help of everyone's favorite sabre-toothed squirrel from the first
movie, Scrat, help your big friends cross the perilous landscape to safety. Scrat will dig, swim, sniff, spin and roll his
in his never-ending quest to collect acorns. In the process, he serves as the unwitting hero in the quest to save the land
from a giant flood.
May 18, 2006 - "I hope the movie is better than this..." was one of the few key phrases that kept cycling
through my head as I played along with Activision's terribly under-realized plot bridge, X-Men: The Official Game. It's the epitome of wasted potential and had me wondering aloud such other popular axioms as, "Man, this game is easy! Is
that really the only thing my guy can do?" and "What's up with this dummy AI?"
Developed by Z-Axis (a very talented crew that brought us the excellent extreme classics,
Aggressive Inline and Thrasher: Skate and Destroy), X-Men lacks the polish and depth that the crew's previous software has
always had. At its best, this film prequel is a limited and straightforward beat 'em up that benefits from a touch of sky
surfing and a smaller dose of smoke and mirrors. It's a hard pill to swallow to say the least, and especially so when coming
off the memories of the addictive X-Men Legends franchise and Z-Axis' past history.
Iceman's surfing ability is fun but under-utilized.
To its credit, X-Men: The Official Game does try to mix it up. The three playable characters are certainly
different in how they operate and none of the three feel like carbon copies of each other. Wolverine, for example, is your
basic scrapper complete with quick attacks, heavy blows, and a fury mode, while the teenaged Iceman is a blown-up surfer --
a guy that soars through the air on a pathway of ice who can also fire various kinds of frozen projectiles at enemies. The
most entertaining character to use, however, is "the Amazing Nightcrawler". A highly-acrobatic weirdo that can "Bamph" from
one point to another (aka teleport), the little blue devil offers a nice mix of quick fisticuffs, limited platforming, and
speedy twitch challenges.
But the problem with these guys isn't their diversity from one another; it's their diversity
of options within their own arsenal. The hairy badass Logan, for instance, never really offers anything beyond a few easily
repeatable combos and he has actually taken a step backward from the abilities in 2003's Wolverine's Revenge. This kind of
simplistic combat applies to Iceman as well. The young mister Drake can only shoot frozen beams or utilize a missile-like
Hailstorm attack while occasionally needing to summon an ice shield for protection. That's pretty much all these guys do --
and it gets repetitive quickly.
Nightcrawler's levels are by far the most entertaining.
Making things even worse is the fact that a broader move set isn't even needed. Enemy AI is downright brainless
and doesn't offer much beyond a tendency to defend everything with little response on the hard difficulty setting. When opponents
do attack, though, they usually follow the same one to three-hit combo that all their palette-swapped buddies do -- making
them easy targets for whatever punishment your mutant team wants to dish out.
It isn't all bad, though, as there are
a couple of cool moments that really make playing through X-Men more tolerable than the battle engine would lead you to believe.
Nightcrawler in particular should have had a title of his own, as his ability to maneuver via teleportation to inaccessible
areas makes the game's otherwise boring and unimaginative level design interesting. The fact that Crawler can incorporate
his teleports into combat as well makes his hand-to-hand confrontations the most fun too, and the fact that we learn his reason
for not appearing in X3 is a nice, if not short, little surprise (the game is set between the last movie and the upcoming
sequel due out next week, after all).